Wii Fencing
A blog I read called GoNintendo reported on an issue with Wii Sports: Resort’s fencing game.
Effectively, the 1:1 sword fighting fails due to players not actually caring about the gameplay and just shaking the wiimote around instead. Similar to what I’ve experienced when playing Street Fighter with a complete novice, the player jumps around unpredictably and I sometimes have more difficulty with them than an average player.
How do you solve this issue? I imagine the main difference between real life fencing and this new 1:1 Wii fencing is the fact that real fencing tires people out very quickly if they try to flail their foil around constantly.
Perhaps Nintendo need to add some kind of stamina component to the game? One that regenerates but decreases very quickly if the player makes ridiculous swinging motions.
Or does that go against the principle behind the Wii Sports games? Should any loss of stamina only be derived from our natural, human stamina? After all, I’ve heard of people becoming exhausted by Wii boxing.
July 27th, 2008 at 11:36 am
“Similar to what I’ve experienced when playing Street Fighter with a complete novice, the player jumps around unpredictably and I sometimes have more difficulty with them than an average player.”
I experienced this when I first started fencing. When fencing using the correct approaches to attack it can be difficult to beat novice opponents who don’t necessarily defend/parry correctly but do so with a lot of enthusiasm (read: unnecessary force).
It’s not until you become much more proficient yourself (with better blade control) that you’re able to overcome their enthusiastic but incorrect defenses.
March 4th, 2009 at 11:27 am
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